Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Hot on the heels of the announcement, Sector3 today released this amazing 19-turn 2.6-mile “mini-Nurbrurgring” for their platform. It’s impressive elevation changes, blind turns, crests and dips mean this circuit will be so special for sim racers.
I believe this is the first time this track has ever appeared as official content in any racing simulation. At $5.48 (when purchased singly), I think that’s well-worth it to experience this circuit. You can purchase from their site.
Layouts included:
Gesamtstrecke: 4.274 km
Gesamtstrecke Schikane: 4.3 km
Ostschleife: 2.4 km
Ostschleife Schikane: 2.425 km
Westschleife: 1.845 km
There’s a few more images and preview content here.
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