Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
One of the finest tracks to drive on the planet, Bilster Berg shows even better than Atlanta Motorsports Park that Hermann Tilke is very capable of producing exhilarating circuits when the design brief allows him to do so. Sector3 announced yesterday that this completely new track to sim racing will be first seen very soon in Raceroom.
Here is a video of Walter “easy hands” Röhrl driving the circuit:
This is a track I wanted to license for rFactor 2 a few years back, but unfortunately never got a response. I’m DELIGHTED to see this track in-production.
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