As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
On Friday morning Kunos pushed out another update to their recent v1.8 release, fixing the issues listed in the changelog below.
– Fixed inconsistencies when editing the driver profile name abbreviation.
– Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
– Minor updates to the BMW M4 GT3 display.
– Further adjustments to the AI’s strategic decisions in different weather conditions.
– Fixed best lap dash display item lagging behind on laps.
– Fixed navigation and focus-related issues with mouse and controller.
– VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →