Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Announced by Dale Earnhardt Jr. on his Twitter, iRacing will be bringing the 1987 Buick LeSabre to their service at some point in the future. Junior also stated exactly why he went for this model over the Pontiac:
This also will make a fine 87 Oldsmobile.
That’s the reason I wanted this car over the more popular 87 Pontiac. The Buick could easily be an Olds as well, so kinda 2 for 1.
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