If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Stefano Casillo has release the first major update for netKar. Check out the release notes below.
– Spring preload control on F3000 and Supra
– Ground effect on F3000, Zonda, Supra, F.Renault and Ferrari 360
– Pagani Zonda
– Collision detection speed improvements
– Setup UI improved
– Spring settings are now in wheel rate
– Tyre pressure on F3000
– Car bottoming implemented for F3000, F.Renault, Supra
– Fixed setup copy/new for the F3000
– Fixed pad decreasing bug on all the cars
– Added ABS for the Ferrari 360
– Damage modelling for suspensions
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