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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Stefano Casillo has release the first major update for netKar. Check out the release notes below.

– Spring preload control on F3000 and Supra
– Ground effect on F3000, Zonda, Supra, F.Renault and Ferrari 360
– Pagani Zonda
– Collision detection speed improvements
– Setup UI improved
– Spring settings are now in wheel rate
– Tyre pressure on F3000
– Car bottoming implemented for F3000, F.Renault, Supra
– Fixed setup copy/new for the F3000
– Fixed pad decreasing bug on all the cars
– Added ABS for the Ferrari 360
– Damage modelling for suspensions

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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