As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Stefano Casillo has release the third major update for netKar. Check out the release notes below.
– Controller polling down to 100Hz
– Fuel indicator and speedometer implemented on the GTO
– Fuel indicator on the Zonda
– nkTelemetry major rewrite
– nkBrowser
– Final physics for all the cars
– New camera realistic mode
– Elicopter camera
– Time of the day illuminations
– Lights on the cars
– Garage for quick watch
– New linear/exponential steer control
– Performance meter on MG, F3000, Supra
– New digital cockpit on the Supra
– Loading screens
– Better walls collision
– Fixed doppler effect in replay
– Restored gearchange sound fx
– Sound frequency fixed on all the cars
– External ini for head movement control
– F3000’s steering wheel now is locked and visible when “show steer” is unselected.
– Implemented packers on the F3000, F.Renault, Supra
– Added pre load control to MG and GTO.
– Implemented EBB (Electronic Brake Balance) on the MINI
– Fixed ABS no-stop bug
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