If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza yesterday updated their AMS2 software with another “hotfix” update for their last major patch.
v1.2.4.4 Changelog:
GENERAL
Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates.
PHYSICS
Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 & Gen3
Further minor crankshaft mass adjustments
BMW 2002 Turbo: Minor differential adjustments
F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80%AI
Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn
Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry
F-Classic (all gens): AI callibration passAUDIO
BMW 2002 Turbo: Further general updates
TRACKS
Velocitta: Updated track to latest references (including revised T2 run-off & green-painted curb extensions)
VEHICLES
Corvette C3: Fixed wiper cleaning issue
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