If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
In their major update today the folks as MadCow have added computer controlled opponents to their bike simulation. This is quite a big step and should open up the software to a new audience who were waiting for this to arrive.
NEW
Added alpha IA system behaviours
Add IA collision system
Add race mode with IA different categories
Add Qualify mode with IA different category
Add Podium endscreen animation
add pit in/out during qualify
HotFix
bug that prevented taking lap times correctly
bug that prevented taking split times correctly
Bikes
modified glass materials
Physics
improved side weight rider influence
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