If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing yesterday released a hotfix for their recent update.
iRACING UI:
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Launching
Fixed an error that could appear if a second instance of the iRacing UI was launched without a URL specified.
Track Maps
A variety of track maps have been updated to resolve some inconsistencies and errors.
SIMULATION:
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Race Control
Fixed an issue where End of Line (EOL) Penalties were not being cleared correctly based on yellow and green flag states.
– – This fixes a severe issue where any driver granted a Lucky Dog would be stuck with an EOL Penalty for the remainder of the event.
Cameras
The camera joystick calibration wizard has leveled up his spelling spell for maximum grammar.
CARS:
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Audi R18
Slightly improved engine strength against hits from below.
Dallara P217
Slightly improved engine strength against hits from below.
Porsche 919
Slightly improved engine strength against hits from below.
TRACKS:
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Volusia Speedway Park
Some advertisements have been updated.
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