If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A Thrustmaster TS-PC is currently my daily driver. At the time of purchase it was the best non-Direct Drive wheel for the money (direct drive being a price point at that time I couldn’t stretch for). But, things have changed. Fanatec have lowered the pricing of DD wheels to the point where (when I have a job – lol) I will deeply consider the upgrade, selling my TS-PC to pay for at least a third.
Meanwhile, Thrustmaster have released another wheel with older technology at an increased price that (as far as I can tell) doesn’t compete with anything in a reasonable way. You can now purchase across Europe, with US and other locations soon to get their Amazon listings, etc.
While I can completely understand Logitech’s “we keep building slightly improved G25s and they keep buying them” approach, this move from Thrustmaster just seems a little tone deaf to the market and it’s needs. Is it meant to compete with the Clubsport 2.5? If so, it’s a couple of years late.
Product information:
Key points:
Leather-wrapped wheel with 25 action buttons, 1 push-button and 4 rotary selectors natively recognized in GT Sport (differential braking, traction control, fuel mapping, torque management)
High-velocity, next-generation 40-watt brushless motor for exceptionally responsive Force Feedback with high torque capacity
Internal components from the European automotive industry (AEC-Q), for maximum quality and lifespan
Proprietary technologies: T-AEC-Q, T-DCC, T-RTF, T-LIN, T40-VE, T-DFB, T-F.O.C., T-M.C.E. and T-TURBO
Proprietary magnetic technology (H.E.A.R.T) for an unlimited lifespan and optimal precision
Quick and easy wheel changing system, allowing for different types of wheels (F1, Rally, etc.) to be used (sold separately)
Dual-belt system for smooth gaming sessions without any dead zones
Includes 3-pedal T3PA GT II pedal set; compatible with Thrustmaster T-LCM Pedals pedal set (sold separately)
Compatible with Thrustmaster TH8A shifter and TSS Handbrake (sold separately)
Officially licensed for PlayStation 5 and Gran Turismo; compatible with PS5, PS4 and PCAbout the product:
The T-GT II racing wheel is a powerhouse of extremely innovative technologies, resulting from a highly in-depth study of all the must-have sensations required for an ultra-realistic car racing experience.
Refined and perfected thanks to more than 23,000 hours of intense Research and Development work, T-GT II has been designed to take the amazing Force Feedback performance of its predecessor (the T-GT) to even greater new heights. With T-GT II, gamers on PlayStation 5, PlayStation 4 and PC can enjoy brand-new levels of precision and durability. Officially licensed for both PlayStation 5 and Gran Turismo, the T-GT II racing wheel provides key advantages and lifelike sensations in GT Sport thanks to groundbreaking technologies including T-LIN, T-DCC, and especially T-DFB (3D perception of Force Feedback effects).
Officially licensed for PlayStation 5 and Gran Turismo
Refined and perfected thanks to more than 23,000 hours of intense Research and Development work, T-GT II has been designed to take the amazing Force Feedback performance of its predecessor (the T-GT) to even greater new heights. With T-GT II, gamers on PlayStation 5, PlayStation 4 and PC can enjoy brand-new levels of precision and durability.
Officially licensed for both PlayStation 5 and Gran Turismo, the T-GT II racing wheel provides key advantages and lifelike sensations in GT Sport thanks to groundbreaking technologies including T-LIN, T-DCC, and especially T-DFB (3D perception of Force Feedback effects).
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →