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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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There have been a couple of updates to SRX: The Game. Check out the release notes below.

Fixed a rare crash that could occur in career and championship.
Update with Camping World SRX Series branding
Added additional SRX paint schemes
Added additional sponsors to car creator
Added option to car creator to “Reset to Default”
Prevent 3-digit car numbers from wrapping
SRX cars can race at more tracks
Added more season schedule options
Improved transmission sounds
Address “backwards-wall-riding” exploit
Reset all leaderboards
On post-race summary screen in career, display correct money earned
Adjusted tuning of Career Exhibition season
Other tuning adjustments
Fix lap count displayed in replay of SRX races
In multiplayer leaderboards, don’t show invalid track/series combinations
Other minor improvements and fixes

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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