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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing have released a very general update for their product that covers a wide array of different issues, but also adds some new features such as AI support for the Formula Vee.

iRACING UI: (05.13.16-2021-S3)

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Leagues

Resolved an issue where viewing the Announcements tab of the League Modal was causing an error.

SIMULATION:

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AI Racing

AI Drivers may now utilize the Formula Vee!

AI Drivers may now race at Langley Speedway!

Fixed an issue that could cause a lengthy loading pause at 100% complete, particularly at large tracks. This was causing disconnections in some severe cases.

Rendering

Fixed an issue with splotchy polygonal areas of extra dark shadows appearing on sides of hilly terrain with conditions of low sun, especially when partially overcast.

Fixed issues where large crowds could often appear way too dark in shadows and/or overcast conditions.

Fixed an issue where some grandstand crowds, lighting objects, and fencing appeared to be slathered in a mysterious grey substance.

Visual Effects

Fixed an issue that was resulting in significantly less tire smoke in some situations, including replays.

Pace Car

Fixed an issue where the Porsche 911 GT3 Cup (991) Pace Car’s headlights would incorrectly be lit while parked at night tracks.

Options

A new Miscellaneous tab has been added to the Options Menu.

– – The bass shaker LFE effects have been moved to this Misc. tab, and now allow you to edit all the sound levels from within the Simulator rather than going to the “app.ini” file.

– – – – Removed the “[BassShaker] volPhysMaster_dB” entry from the “app.ini” file, this was redundant and confusing. If you had been using it to tweak the sound levels it will return to its 0 value and you will need to raise or lower the game audio slider to compensate.

Controllers

Updated how sector times are displayed on the new Thrustmaster SF1000 wheel.

CARS:

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ARCA Menards Chevrolet Impala

iRacing setups have been updated.

BMW M4 GT3

This vehicle is no longer considered a “Prototype”.

The traction control dial position “10” now disables the system.

Backfire and gear shifts have been improved.

Formula Renault 2.0

Brake parameters have been adjusted slightly.

Formula Renault 3.5

iRacing setups have been updated.

Formula Vee

Fixed an issue where crew members were freezing in a T-pose while using any camera view other than the focus car camera.

Indy Pro 2000 PM-18

iRacing setups have been updated.

NASCAR Chevrolet Monte Carlo – 1987

Drafting oversteer has been reduced when running at superspeedway tracks.

iRacing setups have been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

iRacing setups have been updated.

NASCAR Cup Series Toyota Camry

iRacing setups have been updated.

NASCAR Ford Thunderbird – 1987

Drafting oversteer has been reduced when running at superspeedway tracks.

iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

Fixed an issue with incorrect gearing at Nashville Superspeedway.

NASCAR Gander Outdoors Toyota Tundra

Fixed an issue with incorrect gearing at Nashville Superspeedway.

NASCAR Next Gen Chevrolet Camaro ZL1

Fixed an issue with sparks at superspeedway tracks.

iRacing setups have been updated.

NASCAR Next Gen Ford Mustang

Fixed an issue with sparks at superspeedway tracks.

iRacing setups have been updated.

NASCAR Next Gen Toyota Camry

Fixed an issue with sparks at superspeedway tracks.

iRacing setups have been updated.

NASCAR Xfinity Chevrolet Camaro

iRacing setups have been updated.

NASCAR Xfinity Ford Mustang

iRacing setups have been updated.

NASCAR Xfinity Toyota Supra

iRacing setups have been updated.

Porsche 911 GT3 R

The dash display page may now be changed when using a fixed setup.

Fixed an issue where the brake bias labels were reversed.

Adjusted the digital display slightly.

LED strip settings have been added to the garage options for this vehicle.

Radical SR8

Wheel durability has been increased to reduce wheel damage and instances where wheel damage causes meatball black flags.

SCCA Spec Racer Ford

Water cooling coefficient has been adjusted to prevent overheating when bump-drafting and to more closely match real-world steady-state temperatures.

VW Beetle Lite

Fixed an issue where the UI model was invisible.

TRACKS:

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Darlington Raceway

Track surface parameters have been updated.

Dover International Speedway

Track surface parameters have been updated.

Nashville Superspeedway

Night lighting has been enabled at this track!

Track surface parameters have been updated.

Fixed a discrepancy between the visual and physical properties of the outside wall.

Some track logos have been updated.

Red Bull Ring

Additional crowds and visiting vehicles have been added.

Patched a seam between pit road and the front stretch.

(National) – Gain-time checkpoints at Turn 5 have been updated.

(National) – Rules tab has been updated.

(North) – Additional checkpoints have been added to prevent short-cutting pit road.

(North) – Cones have been added at the Start/Finish line for clarity.

(North) – Pace speed has been reduced to 45 mph.

(North) – Fixed an issue where the final starting grid space was on pit road surface.

(North) – Checkpoints have been added for standing starts.

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