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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Studio 397 posted their roadmap today. Here are the nuggets of new information:

– Monza (fully licensed and modern layout) officially announced (screens below).
– Sebring PBR update incoming (screens below), to release in June.
– More “bigger” PBR updates are in-progress.
– June development will focus on background tooling (to enable future updates).
– Shadow Cascading is to be improved, more similar to AC and ACC which have shadow detailing fade in rather than appear with a solid line (see animations below).
– UI improvements coming to help those with less common controllers. You’ll now be able to configure them more deeply from within the UI.
– DRS on / off information will be shown in the overlay soon. Being added to the release candidate soon.
– Work continues on the competition system. At this point there are just ‘special events’ posted and not regular races multiple times a day.
– Studio 397 now officially part of Motorsport Games. They have a lengthy interview with Stephen Hood (CEO of MSG) scheduled to post sometime in June.

Highlight of this month is obviously Monza. While it could be argued that they could have gone for something else, this does open the product up to more eSports opportunities. There is no doubt whatsoever that Ferrari would prefer to use an Italian track like Monza in any event…

Shadow Cascading on / off:

Monza previews:

Sebring PBR update previews:

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