Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Infogrames, MicroProse, Simergy, Microsoft and probably Geoff Crammond himself all announced today that the next chapter of the F1GP franchise will be delivered in June, 2002 on both PC and XBOX. While MicroProse are still technically developer of this title it seems all the work is being done by Geoff’s own studio, Simergy. The full press release is quoted below.
Official screenshots:
Check out the full press release:
GEOFF CRAMMOND’S GRAND PRIX 4 ROARS OUT OF THE PITS & ONTO PC & XBOX
Infogrames moves into pole position as it announces that the undisputed king of PC F1 racing games is to make its console debutLondon, January 2002 – Enter a universe born of perfection, technology, competition, blistering speed and of course glamour – and witness the unveiling of a new chapter in Formula 1 gaming. Leading interactive games publisher, Infogrames, has today announced that it is bringing one of the largest and most critically acclaimed brands in gaming to Next Gen consoles for the first time, specifically the Microsoft Xbox, in addition to the PC version.
Geoff Crammond’s Grand Prix 4 is the latest installment in a hugely successful PC racing series, having sold over 2 million units worldwide. The new edition will launch on both PC and Xbox in June 2002, bringing the sheer exhilaration of real F1 racing to a massive global audience.
From the inception of the first Grand Prix title in 1992, the Grand Prix series has garnered unparalleled critical acclaim, with PC Gamer hailing Grand Prix 3 as a “masterpiece”. Inherent throughout the entire series is the staggering attention to detail, phenomenal car physics, and utterly realistic artificial intelligence. The Xbox and PC titles will of course carry the official 2001 FIA Formula One World Championship licence, featuring all the official drivers, teams and tracks from the 2001 season.
Now working in conjunction with Infogrames’ Chippenham internal development studio, acknowledged gaming guru Geoff Crammond together with his own development company Simergy has taken the Grand Prix brand to a new level.
“We believe Grand Prix 4 raises and re-defines our own benchmarks in terms of realism and playability”, commented Crammond. “Our aim is not simply to produce a great game about racing, but to deliver a complete F1 driving experience which is as close to having a real F1 drive as possible.”
Geoff Crammond’s Grand Prix 4 for PC and Xbox boasts an all new graphics engine, new 2001 season car physics, plus ultra-realistic track layouts based on actual GPS data, which produce even greater player involvement and immersion than ever before. A whole host of other new additions are promised, including multi-player options, improved audio and a motion-captured pit crew, all combining to offer the player the most intense F1 racing experience available.
Cyril Voiron, Infogrames’ Marketing Manager for Sport & Racing titles announced, “To PC gamers, Geoff Crammond’s Grand Prix games represent the epitome of F1 video-gaming. By bringing Grand Prix to Xbox as well as PC, we are offering console gamers the first ever opportunity to get their hands on the next evolution of a legend.”
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