Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
NASCAR posted some interesting videos on their social media today. They preview, apparently, a street circuit that iRacing have built for NASCAR set on a fictional layout with the city skyline in the background.
I used to be a huge NASCAR fan, but really most of their recent decisions have pushed me away. A street circuit race in Chicago just seems like another gimmick where NASCAR are trying desperately to find new fans while alienating those it already had. As for iRacing, I assume they got paid for this, so they probably don’t care whether their community wants this or not, but it is a bit worrying just how many of their recent content announcements or releases have been fictional. I don’t mind it, but it does contradict basically everything their technology has always marketed itself to be.
Feel free to say what you think in our (new) iRacing forum…
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