If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The folks over at iRacing have released a trailer for their next build showing damage updates. The Dallara IR-01, Street Stock, Formula Renault 2.0, 1987 Chevrolet Monte-Carlo, and 1987 Ford Thunderbird are featured, but according to the trailer there are some bigger changes to the code that will make for more realistic crashes overall.
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