Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza posted their dev update last night. As usual I will condense it down to just new information:
– Current plans forecast 2-3 cars, 1 track per month in 2021.
– 2020 season passes will cover all released in 2021.
– Spa 1993 is in-progress (image below), this will come in-place of the planned 1991 version due to better source material.
– Group C Sauber Mercedes C9 and Porsche 962C coming in February update (screen below).
– 1999 GM Omega Stock Car coming in February update (screen below).
– Anniversary (1 year since first release) build will have new cars, quality of life updates, and the Custom Championship Tool (UI screenshot below).
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →