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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza today deployed yet another update for their racing simulation. It includes a decent amount of fixes and corrections to the physics and AI that will build upon 1.1.0.4. They really have been making great strides lately.

The video below is a showcase from Reiza of what 1.1.0.5 currently offers. Changelog below video.

GENERAL

Fixed bug that could lead to vehicles receiving draft from vehicles far behind them

UI

Fixed distance to screen value on triple screen setup

PHYSICS

Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
Fixed bug with F-Retro wet tires breaking physics
Fixed bug with F-Ultimate slicks breaking physics if driven on wet
Adjusted default gear ratios for M1 Procar, Group A cars

AI

Further improvements to AI lateral weaving/abruptness of movement
Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
Further general A performance callibration

AUDIO

Caterham Academy: adjusted sounds, improved audio loops
Copa Fusca: Fixed engine sound drop-off during gear shifts
SprintRace: further improvements to audio loops
M1 Procar: increased volume when driving in swingman view

TRACKS

Spa: various fixes for lodding pop-ups, further optimization
Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
Interlagos Historic: Added startlights; removed shadow casting from transparent fences
Oulton Park: Added missing track lights
Curitiba: Adjusted HUD map zoom
Curvelo: Adjusted render mesh to match updated physical noise

VEHICLES

Added community liveries: Copa Fusca – Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
Caterham 360 Superlight – Allan Nenes #25 / Gasper Zupan #2
Caterham 620R – Gyda Marvik #25 / Chris Shire #26

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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