If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza posted their December, 2020 development update today. Here is the new information (most of which is due in the next build):
– 1990s GT1’s coming soon, including Mercedes CLK LM, Porsche 911 GT1 and McLaren F1 GTR LT (screenshots below)
– McLaren F1 LM supercar coming soon (screenshot below)
– ALL CARS will be getting a physics tweak of one sort or another
– Spa-Francorchamps in development, should release by February with additional historic layouts later in the year
– UI now properly supports 4K in next build
– Per vehicle FFB and driving view settings possible in next build
– Paint templates will be in next build
– Dev in other areas including weather (screen below)
Along with the above, there are a number of screens with content I am not 100% sure we knew about. I think I see the Daytona roadcourse, Long Beach, and Group C cars including the Sauber C9. Check out those screenshots at the bottom of this post.
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