Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Ian Bell (CEO of Slightly Mad Studios and Executive Director at Codemasters) tweeted this morning to announce Project Cars 4 in what can only truly be described as a bizarre set of tweets mainly focused on leaves. The tweets were then deleted.
It’s not unusual for Ian to be at the head of the communication for upcoming titles from his studios, but the fact they were deleted makes me wonder what the hell is going on.
I was only able to see one tweet for myself that stated:
Do you like every leaf shadowing every other leaf…. I do. pCARS4 will be the most realistic simulation ever made. In every area, in every way.
I was able to grab the image below, which appears to show the outside armco of the Karussell at the Nordschleife, with the word “hate” placed rather oddly in the middle:
A second tweet said:
Live leaves affected by vortices on AI cars hitting the windscreen of the player car.. I think so. Bump mapped track edges: 24 hour time of day. Live Track 4 Madness 2.0… I think so…
It included an image of some leaves beside the track leading into what appears to be the Karussell of the Nordschleife, but I wasn’t able to see this tweet before it was deleted. Check out that tweet over at GTPlanet.
While it might be easy to look backwards we frankly have no idea at this point how successful and/or realistic Project Cars 4 might be. It seems very much like Ian is suggesting that pCARS4 will have RTX support in his first tweet, and his words suggest a return to a more simulation-based set of gameplay options (with fuel usage, tire wear, etc). As before, I will continue to post news on the title until I become sure I would not class it as a simulation.
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