Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
It seems the folks at iRacing were waiting on final approvals from Lambo and couldn’t get any previews done in time for the new build. But they have now published some official screenshots on their Web site. You can see them below:
Years of racing heritage come together in the Lamborghini Huracán GT3 EVO, Lamborghini’s latest GT3 challenger in sports car racing series from around the world. Developed in house in Sant’Agata Bolognese by Lamborghini Squadra Corse, the Huracán GT3 EVO builds on the winning formula of its predecessor, the Huracán GT3, with improved aerodynamics developed in conjunction with Dallara and a powerful 5.2-liter V10 engine.
2020 was a banner year for the car, with a clean sweep of the IMSA WeatherTech SportsCar Championship’s driver and team titles in both its full-season and endurance race standings for Paul Miller Racing. Across the Atlantic, Barwell Motorsport ran the car to Lamborghini’s first British GT title, while a class victory in the 24 Hours of Spa and multiple GT World Challenge victories rounded out a stellar season.
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