Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing today published a video to YouTube that previews what is obviously the Coca-Cola Superspeedway from NASCAR Racing 2002 Season. Here is a look at the track in NR2002:
Here is their new trailer:
They also published a trailer announcing Big Block and 358 Modifieds:
Finally, they posted this clear teaser on Twitter that Long Beach is coming along nicely:
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