Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Black Delta posted today on their Discord with news of the release. Build 0.1.0.2693 is now live and you should restart Steam if you do not see it.
Fixes/Improvements:
Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing
Added: Numpad keys can be used in photomode
Added: Can now use left/right keyboard navigation in the input menu
Added: Can now drag and hide the live placings HUD item in time trial mode
Fixed bug where chosen monitor setting was not saved
Fixed bug where ghost volume would be ignored if set in main menu
Fixed occasional motion blur corruption in chase camera
Fixed overlapping vehicles in post race podium sequence
Fixed VR camera rotating incorrectly at the end of cinematic sequences such as the post race restart menu.
Fixed bug where incorrect number of AI drivers would appear in a race
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