If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Black Delta posted today on their Discord with news of the release. Build 0.1.0.2693 is now live and you should restart Steam if you do not see it.
Fixes/Improvements:
Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing
Added: Numpad keys can be used in photomode
Added: Can now use left/right keyboard navigation in the input menu
Added: Can now drag and hide the live placings HUD item in time trial mode
Fixed bug where chosen monitor setting was not saved
Fixed bug where ghost volume would be ignored if set in main menu
Fixed occasional motion blur corruption in chase camera
Fixed overlapping vehicles in post race podium sequence
Fixed VR camera rotating incorrectly at the end of cinematic sequences such as the post race restart menu.
Fixed bug where incorrect number of AI drivers would appear in a race
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