Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Black Delta posted today on their Discord with news of the release. Build 0.1.0.2693 is now live and you should restart Steam if you do not see it.
Fixes/Improvements:
Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing
Added: Numpad keys can be used in photomode
Added: Can now use left/right keyboard navigation in the input menu
Added: Can now drag and hide the live placings HUD item in time trial mode
Fixed bug where chosen monitor setting was not saved
Fixed bug where ghost volume would be ignored if set in main menu
Fixed occasional motion blur corruption in chase camera
Fixed overlapping vehicles in post race podium sequence
Fixed VR camera rotating incorrectly at the end of cinematic sequences such as the post race restart menu.
Fixed bug where incorrect number of AI drivers would appear in a race
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