Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza tweeted on Friday that they are pushing the release of their Nurburbring paid DLC for another week. While we get to trundle around the modern Grand Prix circuit and its variants for free in the meantime, I’m not sure it makes things any easier when they post screenshots like this of the Nordschleife along with their announcement of a delay until next week. Simply stunning.
Reiza tend to publish their new content on a Friday. Maybe we’ll get some good dreams this upcoming Friday 13th…
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