Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza tweeted on Friday that they are pushing the release of their Nurburbring paid DLC for another week. While we get to trundle around the modern Grand Prix circuit and its variants for free in the meantime, I’m not sure it makes things any easier when they post screenshots like this of the Nordschleife along with their announcement of a delay until next week. Simply stunning.
Reiza tend to publish their new content on a Friday. Maybe we’ll get some good dreams this upcoming Friday 13th…
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