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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Reiza posted their October, 2020 development update today and it’s pretty darn impressive.

Their next update (with all the items in the list below) is due at the end of October.

You should read their post if you want to, but here is the information on the upcoming update in condensed form:
– Porsche licensing announced – Update includes Porsche Carrera Cup cars as raced in the Brazilian series in 2020
– McLaren licensing announced (see GT3 and GT4 below)
– GT3/GT4 cars coming in next update – 2015 Mercedes AMG GT3, 2016 Porsche 911 GT3-R, 2019 Mclaren 720S GT3, 2019 BMW M6 GT3, 2016 Porsche Cayman GT4 Clubsport, 2017 Camaro GT4-R, 2018 Mclaren 570S GT4
– Nurburgring Nordschleife and GP tracks will be released as DLC
– Historical “green hell” version of Nurburgring Nordschleife planned next year and will be free to DLC owners
– Livery customization
– Force feedback has been improved
– Physics revisions
– AI fixes
– 3D animations and damage changes
– Newer cars will see better usage of FMOD engine
– Championship mode has new options
– Price rise has been postponed










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