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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing today deployed its third patch for the 2020 Season 4 build of it’s racing service. Here are the build notes:

iRACING UI:

Create a Race

– Resolved an issue where clicking the “Back” button was not returning to the previous screen.

Teams

– A “Register” button has been added to the Registered Teams table of the Team Registration window for an event, so you can Register directly from there.

– Resolved an issue where the “Purchase” button was not being displayed when registering for a Team that has selected a car to drive that you do not own.

– You can now Spectate for any team you are a part of via the split “Register/Watch” button in both the Team Registration and Team Sessions screens. This is a different role than joining as “Crew” for your team and will not allow you to spot for your team. You should only register as this role if you want to spectate the session and not have the full functionality that being a “crew” member of the team entails.

SIMULATION:

Dirt Racing

– Dirt hardpan water content is now more uniform across the width of the track.

– Dirt hardpan water content has been customized at some tracks to alleviate slick spots that sometimes appear in the low line. These tracks include:
– – Knoxville Raceway
– – Limaland Motorsports Park
– – Volusia Speedway Park

AI Racing

– AI Vehicle parameters have been updated for the following vehicles:
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry

– AI Drivers have received additional training at the following tracks:
– – Charlotte Motor Speedway – Oval – 2018
– – Dover International Speedway

Rendering

– Fixed an issue with rendering lights, especially when there are many light sources at night tracks, that could cause a SIM crashing issue.

Visual Effects

– Smoke effects have been improved.

– Carbon fiber and metal impact effects have been improved.

Environmental Audio

– PA announcements may now be heard at the following track configurations:
– – Atlanta Motor Speedway – Road Course
– – Barber Motorsports Park
– – Circuit of the Americas
– – Homestead Miami Speedway – Road Course A
– – Homestead Miami Speedway – Road Course B
– – Road Atlanta
– – Summit Point Raceway
– – Texas Motor Speedway – Road Course
– – Virginia International Raceway
– – [Legacy] Charlotte Motor Speedway – 2008 – Road Course
– – [Legacy] Charlotte Motor Speedway – 2008 – Infield Road Course

– Some default PA announcements have been updated for non-southern USA tracks.

– Australian PA announcer may now only be heard at Australian tracks.

CARS:

BMW M8 GTE

– 2020 Season 4 Balance of Power Update: Engine power has been reduced by 1.5% throughout the rev range.

Dallara IR18

– The iRacing setups for Indianapolis Motor Speedway – IndyCar Oval, Texas Motor Speedway – Oval, and [Legacy] Texas Motor Speedway – 2009 – Oval have been updated.

Dallara P217

– Engine torque has been adjusted slightly to fix a fuel issue.

Indy Pro 2000 PM-18

– Brake bias is now adjustable in the garage during Fixed Setups Sessions.

NASCAR Cup Series Chevrolet Camaro ZL1

– The iRacing setups for Charlotte Motor Speedway – Roval and Charlotte Motor Speedway – Roval – 2018 have been updated.

NASCAR Cup Series Ford Mustang

– The iRacing setups for Charlotte Motor Speedway – Roval and Charlotte Motor Speedway – Roval – 2018 have been updated.

NASCAR Cup Series Toyota Camry

– The iRacing setups for Charlotte Motor Speedway – Roval and Charlotte Motor Speedway – Roval – 2018 have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

– The iRacing setup for Phoenix Raceway has been updated.

NASCAR Gander Outdoors Ford F150

– The iRacing setup for Phoenix Raceway has been updated.

NASCAR Gander Outdoors Toyota Tundra

– The iRacing setup for Phoenix Raceway has been updated.

USF 2000

– Brake bias is now adjustable in the garage during Fixed Setups Sessions.

– The iRacing baseline setup has been updated.

TRACKS:

Crandon International Raceway

– Added a barrier on the inside of Turn 2 to prevent corner-cutting.

Virginia International Raceway

– (Grand East, Grand West, Full Course, and North) – Pit box locations for the first three pit stalls have been adjusted slightly.

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