As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Galmer chassis only entered competition with three drivers behind the wheel, yet won with two of them. The highlight was a win in the 1992 Indianapolis 500 with Al Unser Jr.
With Chevrolet power again for 1993 the chassis only entered a few races and proved uncompetitive. The only chassis that year not to score a single point.
First seen in sim racing with IndyCar Racing (1993).