Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Runtime: 1:24:08.
Jon Denton, Tim Wheatley and Simon Croft discuss eSports in the Race Sim Central podcast. This episode includes a bit of general chatter about sim racing, passion versus function in car content, and the issues we see with eSports.
Announced for Spring, 2023 release.