Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters today deployed an update for F1 2020 that added the 2020 Formula 2 drivers, teams and liveries to the title.
Here are the release notes:
Added the F2™ 2020 Season Vehicles – you can find out more about the F2™ cars here.
Addressed an issue where French and Spanish audio would not be available for specific regions.
Addressed an issue for Xbox One X users where audio could cut out when near other cars.
Tyre wear will now correctly be tracked when leaving/joining a session.
Weather forecast is now correct in full qualifying.
Tyre icons are now aligned on the spectator HUD regardless of the number of laps completed.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →