As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters today deployed an update for F1 2020 that added the 2020 Formula 2 drivers, teams and liveries to the title.
Here are the release notes:
Added the F2™ 2020 Season Vehicles – you can find out more about the F2™ cars here.
Addressed an issue where French and Spanish audio would not be available for specific regions.
Addressed an issue for Xbox One X users where audio could cut out when near other cars.
Tyre wear will now correctly be tracked when leaving/joining a session.
Weather forecast is now correct in full qualifying.
Tyre icons are now aligned on the spectator HUD regardless of the number of laps completed.
F1 2020 is based on the COVID-19 affected 2020 Formula One World Championship, and features all content from the F1 and F2 schedule that was originally planned as well as some historic content.