If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
GPL_Manual.pdf
The official manual for Grand Prix Legends written by Steve Vandergriff.
paintkit_template.zip
GPLDEMOEU.zip
This European demo featured Monza instead of Watkins Glen.
Re-released 2000 when Motorsims acquired Tantrum.
Colin_McRae_Rally_-_UK_Manual_-_PC.pdf