Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Another historic marvel has been previewed first on Patreon last week then on Twitter today for the Ages of Speed racing game under development by Chris and Tony West. The 1937 Auto Union Type C Streamline is notable as the first mid-engined racing car and was designed by Ferdinand Porsche.
The Ages of Speed developer plans to have multiple bodywork variations as-seen in the real car. Some of these are shown in the Patreon post.
Notably, the Nazi flag was on the real car. This obviously isn’t any statement of any kind and I would expect many markets to censor it.
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