Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
KT and Nacon have released a new trailer detailing the hybrid power systems you’ll have to adjust in their upcoming WRC Generations release. This is the first news since it was officially announced back in May. It will be their last licensed WRC simulation as Codemasters take over the license next year.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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