Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
According to gamesindustry.biz Codemasters have signed a 5-year deal to produce licensed World Rally Championship games starting 2023. The first game is expected to “arrive in its financial year ending March 2024.”
This is an interesting prospect considering that the DiRT Rally 4, DiRT Rally and DiRT Rally 2.0 titles have leaned slightly towards the simulation side in recent years, giving the user a ‘believable’ feeling of driving in one of the most challenging forms of motorsports in existence. For all their flaws (and there are a few), this could also be a hugely enjoyable experience.
The exclusivity is a bit of a disappointing factor in this agreement, as BigBen Interactive were just starting to find their feet and seemed to be on a course of genuine improvement.
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