Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
There’s no mistaking the fact that the WRC series has got better each and every release. WRC 9 is my wake-up call on this franchise.
WRC 9 includes 100 special stages including Kenya, Japan, and New Zealand from the 2020 championship. The physics are decent, probably better than DiRT Rally 2.0, and until Codemasters come out with their WRC title in a couple of years this is your best way to simulate the real series…
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →