If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Monster Games have today posteda trailer (embedded below) for the upcoming Big Block Modifieds and Lucas Oil Speedway DLC that will be available November 28, 2022 for World of Outlaws: Dirt Racing.
Something that seems very apparently in this trailer is the lack of sharp visuals similar to the Tony Stewart titles Monster Games developed in the past. I can’t confirm what the cause is, but often it’s due to postfx (motion blur, etc) or upscaling/DLSS in other titles. I really don’t like this look at all and don’t want to be seeing it in a trailer, so hopefully it’s something we can tweak out with settings. It didn’t seem this noticeable before, right?
The trailer:
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