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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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iRacing have released a bunch of technical previews, screenshots, an onboard lap and new content videos. With this release, iRacing have showcased that Willow Springs will be the first to have a significant step in the pre-fx visuals (base art). For the first time, iRacing are putting significant work into off-track areas and using more advanced shaders (a visual tool that blends one surface type to another – they are not shadows). Generally, this track and future ones should look much more ‘alive’.

You can see the onboard lap and content trailer below. The Willow Springs track will be released with the new build due on June 6, 2023.

Greg Hill, Senior VP and Executive Producer at iRacing, posted this on his Twitter:

Willow Springs was a challenging yet fun project for our team. Due to the unique landscape, the project pushed them hard to innovate. We developed advanced multi-material shaders, we finally debut the foliage system, and we have completely re-done our off-track terrain process.

Our whole team contributed towards this result, from our multi-decade veterans to our amazing new hires who have brought so much energy to the company. These improvements will be on new tracks and eventually rolled out to older tracks.

Our broadcast team will be relieved to have more placement options for their cameras with a new high-quality five-layer terrain process.

Onboard lap:

View this video on YouTube: https://youtu.be/MCN9OX-aV60 and please consider subscribing to RSC’s channel.

Trailer:

View this video on YouTube: https://youtu.be/hzXHSWtrgNU and please consider subscribing to RSC’s channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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