Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Williams FW42 took the team to it’s worst ever season even with the Mercedes M10 V6 engine that took Mercedes to both championships.
With delays getting the car to pre-season testing and difficulty understanding the car, both drivers were consistently found at the back of the timesheets. A single point scored through attrition in a wet German Grand Prix did little to raise the teams spirits by the end of the season.
First seen in sim racing with F1 2019: