Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
The Williams FW42 took the team to it’s worst ever season even with the Mercedes M10 V6 engine that took Mercedes to both championships.
With delays getting the car to pre-season testing and difficulty understanding the car, both drivers were consistently found at the back of the timesheets. A single point scored through attrition in a wet German Grand Prix did little to raise the teams spirits by the end of the season.
First seen in sim racing with F1 2019: