Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
The Williams FW18 was an evolution of the previous seasons FW17, and was powered by a Renault RS 08 V10 engine. It dominated the season, winning 12 of 16 races to become statistically Williams’ most successful F1 car of all-time. Damon Hill took the title, becoming the first son to follow in his father’s footsteps by winning one.
Included with F1 2019 as historic content.
Added as historic content to F1 2020.