Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Williams FW18 was an evolution of the previous seasons FW17, and was powered by a Renault RS 08 V10 engine. It dominated the season, winning 12 of 16 races to become statistically Williams’ most successful F1 car of all-time. Damon Hill took the title, becoming the first son to follow in his father’s footsteps by winning one.
Included with F1 2019 as historic content.
Added as historic content to F1 2020.