As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Header image from rFactor 2’s Circuit de la Sarthe (Le Mans) DLC.
In their recent earnings call Motorsport Games stated that an upcoming Le Mans title would use the rFactor 2 engine in some capacity, but were rather vague exactly how. Having taken the time to now listen to the call, there is some muddy language and frankly confusing verbiage as to whether new CEO Stephen Hood is still talking about the Le Mans title or had moved onto discussing rFactor 2 itself. Taking only the information that appears to be stated clearly, the only solid information appears to be:
– 24 Hours of Le Mans game first announced way back when Motorsport Games purchased Studio 397 and rFactor 2 more than two years ago.
– In the earnings call last week stated that Le Mans title would use “rFactor 2 components”.
– In the earnings call last week stated that “team racing” and “competition system”, in-development for rFactor 2 since before Motorsport Games even owned it, would be part of the Le Mans title.
Edit: An MSGM representative contacted me to clarify that the “competition system” is a wholly new product, and will possibly be renamed to avoid confusion.
“Our planned Le Mans title allows us to use the very best components of our top tier rFactor 2 simulation title and align it to an opportunity I believe exists in the racing genre… Le Mans, and indeed the World Endurance Championship revolves around teamwork and it is therefore fitting that our long-planned move into team racing begins with the release of our competition system into the rFactor 2 simulation style game.”
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