Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
GT Interactive and EAI today announced Trans Am Racing, which is a hardcore historic simulation of Trans Am racing between 1968-1972.
Screenshots:
Full press release:
GT INTERACTIVE AND EAI TO CREATE TECHNOLOGY-DRIVEN “TRANS-AM RACING” SIMULATION
GT Interactive Enters Into Global Licensing Agreement With The Sports Car Club Of AmericaAMES, IOWA/NEW YORK, NY–January 9, 1998–Capturing one of the greatest eras in automotive history, GT Interactive Software Corp. (NASDAQ:GTIS) and Engineering Animation, Inc. (EAI) (NASDAQ: EAII) will collaborate, along with the Sports Car Club of America (SCCA), in the creation of a state-of-the-art Trans-Am Racing simulation game. Under terms of the agreement with the SCCA, GT Interactive obtains worldwide rights across all entertainment software platforms for the Trans-Am Racing series seasons of 1968-1972. Using EAI’s unrivaled fusion of 3D imagery and visualization technology, Trans-Am Racing will feature some of the most realistic automobile physics and crashes ever created on a PC.
“The Trans-Am Racing series of the 60’s and 70’s were truly some of the most influential and classic series in auto racing history,” said Richard Burns, vice president of Domestic Publishing for GT Interactive. “By melding a timeless property like Trans-Am Racing, with the technology and expertise of EAI, we can bring to life all of the excitement, charisma, and nostalgia of the hot muscle cars that defined a legendary era for auto racing.”
Trans-Am — A High Technology Racer
“We’re very pleased that GT Interactive, a global leader and the fastest growing publisher in the interactive entertainment software industry, has selected EAI to develop their premier racing simulation game,” said Linda Lannon, senior director of interactive business development at EAI. “EAI will capture the true look and feel of Trans-Am Racing, as car motion and crashes are instantaneously rendered with our cutting-edge software, which actualizes force, movement, and automobile orientation — in real time — on the computer screen.”Scheduled for release on PC CD-ROM this fall, Trans-Am Racing will showcase EAI’s state-of-the-art 3D rendering and animation software which combines realistic engineering with unparalleled 3D imagery, used by manufacturers in such industries as aerospace, automotive and heavy equipment. EAI’s technology and expertise have also garnered them nearly a decade of experience in auto accident recreations for litigation purposes, a field where absolute realism is a prerequisite.
The Trans-Am Era Comes Alive Again
“As sanctioning body of the Trans-Am, we’re excited with this new partnership that will bring the history of North America’s longest-running road racing series to life,” said John Clagett, vice president of Communications for SCCA Pro Racing. “The early years of the Trans-Am featured the greatest cars and racers of the era in fender-to-fender, drama-filled competition. The Trans-Am Racing simulation game will rekindle interest in the roots of the Trans-Am and bring new fans to today’s NTB Trans-Am series-still the most exciting, action-packed, ground-pounding road racing anywhere.”By securing the exclusive worldwide rights to the sights and sounds that were the backbone of Trans-Am Racing from 1968-1972, GT Interactive plans to treat fans to the actual drivers, tracks, cars, and images that helped establish Trans-Am Racing as the era’s premier racing spectacle. Every road track in the game, most of which have never been seen before in a racing simulation, will be period correct to meticulous detail, along with each of the classic muscle cars and their attributes. Drivers can get behind the wheel of such classics as the ’68 Chevrolet Camaro, ’70 Boss Mustang FB, ’70 Pontiac Firebird, ’66 Dodge Dart and ’72 AMC Javelin.
Headquartered in New York, GT Interactive Software Corp. is a leading global publisher of entertainment and edutainment software under the GT Interactive, SingleTrac, Cavedog Entertainment and MacSoft brands for personal computers as well as video game systems from Sony and Nintendo. GT Interactive is also a leader in value-priced software under the WizardWorks, CompuWorks and Slash brands. Located on the World Wide Web at http://www.gtinteractive.com, GT Interactive is publicly traded on the NASDAQ National Market System under the symbol GTIS.
EAI is a leading producer of enterprise-wide product data visualization and collaboration software solutions for manufacturing corporations. EAI is also a leading developer of interactive products created for corporations and publishers to use in education, game development, litigation and corporate marketing. EAI’s corporate headquarters and technology center are located in Ames, Iowa, with offices worldwide. EAI is publicly traded on the NASDAQ National Market System under the symbol EAII and is located on the World Wide Web at http://www.eai.com.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →