Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
According to Kenneth Verburg of High Gear over on RAS, this project has been cancelled. This is such a shame and we may never know the real cause of the cancellation, but rumors suggest the apparent poor sales for Grand Prix Legends made the creation of a hardcore historic simulation suddenly seem a lot less appealing to GT Interactive…
The software did look to be struggling to run at an acceptable framerate last year at E3. Perhaps we’re just not there yet.
Meanwhile the development team has apparently continued using some of the engine for the upcoming arcade title, Dukes of Hazard.
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