Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

A new update has been released for TrackDayR that adds a new HUD, improved penalty system, 450cc QUAD ATV-MX, BProto MX and road 3-wheeler, new air physics and new suspension physics, fogging and four new tracks, including the licensed LACR MX.

CHANGELOG:

– new HUD
– new QUAD ATV MX
– new BProto 3-wheeler asphalt
– new BProto 3-wheeler MX
– new tracks ( ANDES MX, UTAH FLAT, MOESIA SM)
– new animation system
– new suspension system based on real data (thank you to MITCH for the data)
– new in-air physics system
– new engine torque curve simulation
– new tyres
– improved sit/stand animation
– new wheeiling system
– improved wheelie balance management
– improved influence engine revs in the agility of the bike
– improved rear wheel traction
– new camera 1
– new smooth leaning settings
– improved steer managment
– new optimal braking calculation system ( BrakeAI )
– new physical braking calculation system
– added PSD system on rear suspension
– new dust replay for the front tyres
– new Low profile GFX setting
– hotfix the chainpull algorithm that induced strange wheelies even at high speed
– new ynamic camber simulation based on rear shock compression
– new vertical air drag system
LOT OF MINOR FIXES – sincerely we have lost count of them :P

Known issue: old rider model on ghost laps in TimeattackR are broken. We will evaluate in the next days if to clear leaderboards (maybe partially). RACER Mode against AI temporary disabled due to physics changes.

Two hotfixes were also released.

BUILD 1.0.98.39 CHANGELOG:

– engine delivery at low rpm
– rider position correction when cornering
– influence of accelerations on rider in air
– helmetcam correction
– correction of some physics values on 3- and 4-wheel vehicles
– some other fixes

BUILD 1.0.98.42 CHANGELOG:

– hotfix Torque curve of 250 4t
– hotfix autocenter lean on MX
– experimental new physic frequency (+20%)
– tweak high rpm engine
– hotfix directionality on ramp
– improved leg animations on MX
– temporarily disabled the braking AI toggle

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.