Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
A new update has been released for TrackDayR that adds a new HUD, improved penalty system, 450cc QUAD ATV-MX, BProto MX and road 3-wheeler, new air physics and new suspension physics, fogging and four new tracks, including the licensed LACR MX.
CHANGELOG:
– new HUD
– new QUAD ATV MX
– new BProto 3-wheeler asphalt
– new BProto 3-wheeler MX
– new tracks ( ANDES MX, UTAH FLAT, MOESIA SM)
– new animation system
– new suspension system based on real data (thank you to MITCH for the data)
– new in-air physics system
– new engine torque curve simulation
– new tyres
– improved sit/stand animation
– new wheeiling system
– improved wheelie balance management
– improved influence engine revs in the agility of the bike
– improved rear wheel traction
– new camera 1
– new smooth leaning settings
– improved steer managment
– new optimal braking calculation system ( BrakeAI )
– new physical braking calculation system
– added PSD system on rear suspension
– new dust replay for the front tyres
– new Low profile GFX setting
– hotfix the chainpull algorithm that induced strange wheelies even at high speed
– new ynamic camber simulation based on rear shock compression
– new vertical air drag system
LOT OF MINOR FIXES – sincerely we have lost count of them :P
Known issue: old rider model on ghost laps in TimeattackR are broken. We will evaluate in the next days if to clear leaderboards (maybe partially). RACER Mode against AI temporary disabled due to physics changes.
Two hotfixes were also released.
BUILD 1.0.98.39 CHANGELOG:
– engine delivery at low rpm
– rider position correction when cornering
– influence of accelerations on rider in air
– helmetcam correction
– correction of some physics values on 3- and 4-wheel vehicles
– some other fixes
BUILD 1.0.98.42 CHANGELOG:
– hotfix Torque curve of 250 4t
– hotfix autocenter lean on MX
– experimental new physic frequency (+20%)
– tweak high rpm engine
– hotfix directionality on ramp
– improved leg animations on MX
– temporarily disabled the braking AI toggle
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →