Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A new update has been released for TrackDayR that adds a new HUD, improved penalty system, 450cc QUAD ATV-MX, BProto MX and road 3-wheeler, new air physics and new suspension physics, fogging and four new tracks, including the licensed LACR MX.
CHANGELOG:
– new HUD
– new QUAD ATV MX
– new BProto 3-wheeler asphalt
– new BProto 3-wheeler MX
– new tracks ( ANDES MX, UTAH FLAT, MOESIA SM)
– new animation system
– new suspension system based on real data (thank you to MITCH for the data)
– new in-air physics system
– new engine torque curve simulation
– new tyres
– improved sit/stand animation
– new wheeiling system
– improved wheelie balance management
– improved influence engine revs in the agility of the bike
– improved rear wheel traction
– new camera 1
– new smooth leaning settings
– improved steer managment
– new optimal braking calculation system ( BrakeAI )
– new physical braking calculation system
– added PSD system on rear suspension
– new dust replay for the front tyres
– new Low profile GFX setting
– hotfix the chainpull algorithm that induced strange wheelies even at high speed
– new ynamic camber simulation based on rear shock compression
– new vertical air drag system
LOT OF MINOR FIXES – sincerely we have lost count of them :P
Known issue: old rider model on ghost laps in TimeattackR are broken. We will evaluate in the next days if to clear leaderboards (maybe partially). RACER Mode against AI temporary disabled due to physics changes.
Two hotfixes were also released.
BUILD 1.0.98.39 CHANGELOG:
– engine delivery at low rpm
– rider position correction when cornering
– influence of accelerations on rider in air
– helmetcam correction
– correction of some physics values on 3- and 4-wheel vehicles
– some other fixes
BUILD 1.0.98.42 CHANGELOG:
– hotfix Torque curve of 250 4t
– hotfix autocenter lean on MX
– experimental new physic frequency (+20%)
– tweak high rpm engine
– hotfix directionality on ramp
– improved leg animations on MX
– temporarily disabled the braking AI toggle
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