Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
MadCow have released an update for TrackDayR that adds the ability to setup a multiplayer race with up to 22 players, a new penalty system for cutting, three new Supercross tracks and some significant physics changes.
The new tracks are Alameda SX…
…Milcreek SX…
…Orange County SX…
…and Tarn SX:
Changelog:
– new multiplayer race mode
– new multiplayer settings sharing mode
– new host options selection window
– new starting procedure from the gate
– new tracks ( AlamedaSX, Millcreek SX, Orancge County SX, TARN MX )
– new surface reading system on jump
– improved fastbump simulation on suspensions
– general suspension bump/rebound improvement
– flip bug fix
– reset camera bug fix
– saved camera TPS
– improved pit stop retire functionality
– improved positioning in multiplayer
– added chat function (T key)
– improved rear wheel traction
– improved control in air
– quick restart and instant go to box
– fixed music menu in game
– new shader for the whole terrain system
LOT OF MINOR FIXES – sincerely we have lost count of them
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →