Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
MadCow have released an update for TrackDayR that adds the ability to setup a multiplayer race with up to 22 players, a new penalty system for cutting, three new Supercross tracks and some significant physics changes.
The new tracks are Alameda SX…
…Milcreek SX…
…Orange County SX…
…and Tarn SX:
Changelog:
– new multiplayer race mode
– new multiplayer settings sharing mode
– new host options selection window
– new starting procedure from the gate
– new tracks ( AlamedaSX, Millcreek SX, Orancge County SX, TARN MX )
– new surface reading system on jump
– improved fastbump simulation on suspensions
– general suspension bump/rebound improvement
– flip bug fix
– reset camera bug fix
– saved camera TPS
– improved pit stop retire functionality
– improved positioning in multiplayer
– added chat function (T key)
– improved rear wheel traction
– improved control in air
– quick restart and instant go to box
– fixed music menu in game
– new shader for the whole terrain system
LOT OF MINOR FIXES – sincerely we have lost count of them
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