If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Another major update was released for TrackDayR yesterday. This is one of their bigger updates and includes a lot of AI adjustments, adjustments to the rider animations and two new tracks; Italianring and Toshana GP.
They’ve also teased a new bike on their Discord:
Full build notes:
NEW
Italianring Track
Toshana PG Track
Rider animation on bike
AI
New “EYE” System for AI riders
New check free space on track
New start system
General
change rider movement
improved performance for setting ( low and very low )
Physics
changed rider to bike transfer weight
improved stability of chain pull calculation
change check impact wheel/avatar
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