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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Another major update was released for TrackDayR yesterday. This is one of their bigger updates and includes a lot of AI adjustments, adjustments to the rider animations and two new tracks; Italianring and Toshana GP.

They’ve also teased a new bike on their Discord:

Full build notes:

NEW

Italianring Track

Toshana PG Track

Rider animation on bike

AI

New “EYE” System for AI riders

New check free space on track

New start system

General

change rider movement

improved performance for setting ( low and very low )

Physics

changed rider to bike transfer weight

improved stability of chain pull calculation

change check impact wheel/avatar

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