Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In their major update today the folks as MadCow have added computer controlled opponents to their bike simulation. This is quite a big step and should open up the software to a new audience who were waiting for this to arrive.
NEW
Added alpha IA system behaviours
Add IA collision system
Add race mode with IA different categories
Add Qualify mode with IA different category
Add Podium endscreen animation
add pit in/out during qualify
HotFix
bug that prevented taking lap times correctly
bug that prevented taking split times correctly
Bikes
modified glass materials
Physics
improved side weight rider influence
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →